Hometown
Create a home for your people. Keep them fed, keep them safe, keep them happy. Home is what you make it!
By:
- Anders Elfverson
- Hannes von Essen
- Simon Moos
For Global Game Jam 2019
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Shimmen |
Genre | Strategy |
Made with | Unity |
Tags | Global Game Jam, Real time strategy, resource-management |
Comments
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The user interface is not very intuitive, and not very forgiving--Often resulting in buildings being placed in the spot under the toolbar instead of selecting the building to be built. It is not very clear how production chains work, or how workers do the work. Workers also seem to decide to stop working and walk around the screen in circles doing nothing else (I assume they are unhappy and protesting, but I cannot figure out how to keep them happy and busy enough).
Worker assignments are also very narrow in structure. For example. you need a logger to create logs, which then assign a worker to carry he logs either to storage OR to a saw. But a carrier cannot take a log from storage to the saw--it *must* come from a logger. But then the carrier gets stuck waiting for the sawyer to accept the log. This forces the logger to wait for the carrier to remove more logs, and if it takes too long, the logger stops working and goes on protest. Then the carrier has no logs from the logger to take to the saw. Eventually, the carrier and sawyer stop waiting and go on protest as well.
The longer the production chain, the more likely one worker in the chain will cause a chain reaction like this. For example. the Wheat->Mill->Bakery->Storage chain. One worker anywhere in the chain that stops working causes the entire chain to break down and stop working.
This happens even after first placing the building. You have to place a wheat field, then a wheat farmer. Then place a mill and assign a carrier to take wheat from the field to the mill, If you assign a miller to the mill before a carrier puts wheat in the mill, the miller will immediately go on protest. The same for the baker. Until you have a carrier deliver flour from the miller/mill, the baker will protest. And then he flour carrier will stop waiting and go on protest. Then the miller will. Then he wheat carrier will.
Then you will--and just delete the game in frustration.
I'm only getting a black screen and toolbars.
I can't really figure out some of the things that are going on and what things are supposed to go where.
can you add a tutorial?i didnt figure out how to play